Sovereign Engine
Creators’ Manual
Developers’ Manual
Entity-Component-System (ECS)
Systems
Networking
Networking Overview
Adding Events
Third Party Attributions
Sovereign Engine
Developers’ Manual
Networking
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Networking
Networking Overview
Event-Based Networking Architecture
Game State
Client-Server Relationship
Designing Primary Defining Events
Packets
Packet Reliability
Connections
Connection Sequence
Authentication
Player Character Selection
Event Server Connection
World State Synchronization
Block Synchronization
Entity Synchronization
Entity Synchronization Sequence
Adding Events
Adding a New Event
Replicating an Event via the Network