Sovereign Engine
  • Creators’ Manual
  • Developers’ Manual
    • Entity-Component-System (ECS)
    • Systems
    • Networking
      • Networking Overview
      • Adding Events
  • Third Party Attributions
Sovereign Engine
  • Developers’ Manual
  • Networking
  • View page source

Networking

  • Networking Overview
    • Event-Based Networking Architecture
      • Game State
      • Client-Server Relationship
      • Designing Primary Defining Events
    • Packets
      • Packet Reliability
    • Connections
      • Connection Sequence
      • Authentication
      • Player Character Selection
      • Event Server Connection
    • World State Synchronization
      • Block Synchronization
      • Entity Synchronization
        • Entity Synchronization Sequence
  • Adding Events
    • Adding a New Event
    • Replicating an Event via the Network
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