events Module

The events module provides information about the various types of events that scripts can react to.

Supported Event Types

The following event types are supported in server-side scripts.

Event

Details Type

Purpose

events.Core_Tick

nil

Sent at the beginning of each game tick.

events.Core_Network_Logout

EntityEventDetails

Sent when a player logs out.

events.Server_Persistence_PlayerEnteredWorld

EntityEventDetails

Sent when a player logs in.